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Tek wrote:
>
> I've put some textures onto the city scape I posted a while ago (see thread "the
> power of crackle"). It's from the camera angle used in DJ Wiza's render (well,
> more or less) :). The roads are based on the same crackle texture that describes
> the shape of the buildings, and the windows are just a cell pigment with some
> window frames added.
>
> I quite like the effect, though I'm going to try a different version with much
> higher-tech looking buildings (something like the Manga/Anime Ghost In The
> Shell). But what do you folks think of it?
>
Nice. Is it still an isosurface or did you use a different method this
time?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______
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